BEAR MOVES
BEAR MOVES
A flirting game.
Friday night. Lucky Bar. A stranger keeps looking over.
You have ten rounds, a dice, and whatever confidence you walked in with. Choose your responses. Read the room. Roll the dice. See what happens.
Some situations are resolved with dice rolls. Even the best plan can go wrong.
Bear Moves is a choice-driven flirting game with 10 possible endings. Your score depends on what you say, when you say it, and how much luck you have.
Good luck. You'll need it.
This is Version 1.0
I built it alone. Writing, design, code, music direction, all of it and I'm proud of it.
Version 2.0 is already taking shape in my head. Richer visuals, new locations, more chaos. It will take time and resources, but I'm looking forward to it.
Features
• 10 endings
• Dice-based outcomes
• 4 playable characters
• Monthly leaderboard
• Original atmosphere and music
• Dark humor
• Browser-based, no install needed
• Patreon membership gift
Support Stories to Bear
If you liked this, my Patreon is where the real stuff lives. Long-form interactive stories, uncensored visuals, and characters you won't find here.
More stories. More bears. Less censorship.
Every supporter keeps this world alive and growing.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | storiestobear |
| Genre | Interactive Fiction |
| Tags | Adult, Bara, Dark Humor, Dating Sim, Dice, Gay, LGBT, Meaningful Choices, Multiple Endings, Romance |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Links | Patreon, Instagram, Twitter/X |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





Comments
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...Very UNFORGIVING and, worse yet, you're pigeonholed into being a Top when you do NOT want to be AND the response options are HIGHLY out of sync with the whole "You" bit prior that it either doesn't make sense or it sounds like you're responding as the "Him" character, NOT as the "You" character... 😒
In my game, "You" is the scene-setting intro line, and the choices are how we steer where it goes from there. The way we continue... That distinction might have gotten lost, appreciate you pointing it out.
...I guess that makes sense, but making it a bit clearer would probably help, IMHO 🤔
The game being unforgiving is intentional, for a few reasons.
Once someone's cooled off toward you, winning them back is meant to be genuinely hard, same as it would be in real life. That's the dynamic I wanted to capture.
It's also free to play, but I'm giving a real prize to whoever tops the board each month, so the difficulty has to hold up.
And the "hard to win someone over" part comes from how I write. My long-form stories on Patreon work the same way. I've got characters who chase one guy for twenty years and still don't get what they want.
...Gotcha. In that sense, this dynamic, and, from the sounds of it, most of your work in general elsewhere, just really isn't for someone like me... 🤔
I am eager the hear your thoughts